A couple of days ago I read a blog post by Rob Heinsoo. While reading it I realized that the 100 Kingdoms is a fairly vanilla settings, not to say that is bad. It is just that The 100 Kingdoms follows all the basic assumptions which makes it easy for people to join and understand what is happening.
While I enjoy thinking about The 100 Kingdoms I decided I needed to figure out another setting that was interesting in the setting concept instead of just what happens in the setting. I finally came up with The Land Between.
The Land Between is torn with the endless war between the Eladrin and the Shadar-Kai. Both races use The Land Between as a staging ground for the war. The people who live in The Land Between are drafted on both sides and few people live in peace. However amid the war there exist free agents who work to free The Land Between from both sides.
The people are the Magus. They have made pacts with powerful and dangerous creatures from the Abyss (Which is nothing like the default Abyss). Whether is be through luck, toughness, or strange powers there people are beyond the normal. They also gain dangerous powers called Dark Rites (Which function like rituals).
Apophenia Evolved
Please visit my other blog: Apophenia Evolved.
Thursday, June 19, 2008
Thursday, June 12, 2008
More on the 100 Kingdoms
While I am currently calling my Campaign setting the 100 Kingdoms, that is more of a place holder then the actual name. The 100 Kingdoms is only the default starting location for my campaign. To the East lies the Ocean of Stardust, a supposedly endless ocean that at times borders with the Feywild leading to a strange Fairy Pirate theme. To the West past The Edge lies the Wilds (Also a placeholder name) which is part Jungle part Swamp. It is populated with Goblinoid and other monsters such as Dinosaurs.
As for what else exists in the world, I am still thinking of different ideas.
As for what else exists in the world, I am still thinking of different ideas.
Sunday, June 8, 2008
D&D 4E and The 100 Kingdoms
On Friday I got a copy of the 4th Edition Dungeons & Dragons Player’s Handbook. I’m expected the rest of the books to arrive in the mail on Monday or Tuesday. Since I got the book, I’ve been seriously being to plan my next campaign. I wanted something that fit with the new idea of Point of Light and everything new in 4th Edition.
So after a lot of thinking I came up with The 100 Kingdoms, a land of splinted kingdom left over from the fallen empire of Pyre. It allows for bastions of civilization with large tracks of dangerous land between them.
The starting location for my campaign is called The Edge. It used to be a border fortress, but after the fall of Pyre it turned into a trading town, negotiating deals with the nearby goblinoids
If anyone reads this and has any question I would be happy to answer them.
So after a lot of thinking I came up with The 100 Kingdoms, a land of splinted kingdom left over from the fallen empire of Pyre. It allows for bastions of civilization with large tracks of dangerous land between them.
The starting location for my campaign is called The Edge. It used to be a border fortress, but after the fall of Pyre it turned into a trading town, negotiating deals with the nearby goblinoids
If anyone reads this and has any question I would be happy to answer them.
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