Apophenia Evolved

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Friday, December 4, 2009

City in the Dark Campaign

When I went to Neoncon I got to play a game of Swashbucklers of the 7 Skies. I really enjoyed it and decided to get a copy of the book because of that. I am really liking the PDQ# system and I think that it and FATE are two of my favorite systems.

Now I am going to start running a new campaign using an adaption of PDQ#. Earlier I posted my City in the Darkness setting idea and now I am going to run a campaign using that setting and PDQ#.

There are several rules that I am going to be adding to help bring in the flavor of the setting. The first is I am going to use Survival Resources which I am borrowing from The Blog of Justice. Since the city is effectively shut off from the rest of the world things like that are going to matter, maybe not immediately but they will eventually.

Currently the resources I am going to be using are Food, Water, Medicine, and Munitions (Protection) although I am might add more if I think of good ones. Resource Depletion is going to work differently, Food and Water reduce by one per day per person. Medicine does not automatically deplete but characters can spend points of medicine to heal a d6 damage ranks (More about healing later). Munitions also does not automatically deplete, they are spend whenever a character uses modern weapons (Guns) and it generally represents ammo supplies. Guns however are more powerful then other weapons (like Knives) because Munitions points that are spend give the player bonus dice just like Style Dice do in S7S.

I'll post more things as I think of them.